Design Doc

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Welcome to the Vinyl Design Document! This is the place for all things design. Anything and everything we've thought of for Vinyl will be listed here. Each mechanic will link to its own separate page with more info.

Outline

  1. Design Overview - Summary, Thesis, Razor, Slogan
  2. Technology - Engine, Platforms
  3. Gameplay
    1. Movement
      1. Momentum
      2. Attachment to Needle
    2. Mechanics
      1. Speed/Pitch
      2. Balls
      3. Particle Walls
      4. Rails
      5. Lasers
      6. Scratch Rewind
      7. Catching Air
      8. Air Can
      9. Skipping the Groove/Track
  4. Audio
    1. Player's Music Library
    2. Parsing
      1. Frequency Detection
      2. Beat Detection
      3. Visual Rendering
    3. Filtering
      1. Low-Pass
      2. Mid-Pass
      3. High-Pass
      4. Distortion
      5. Delay
    4. Remixing
    5. Key Change
    6. Harmonics
  5. Visuals
    1. Avatar
      1. Boards
      2. Line Attached to Needle
    2. Needle
    3. Record
      1. Generation
      2. Movement
    4. Pulsing to Beat
    5. Themed User Interface
      1. Score
      2. Speed
    6. Animatic
      1. Entry
      2. Exit
    7. Stereoscopic 3D
  6. Controls
    1. Keyboard
    2. Mouse
    3. Controller
    4. Mobile
      1. On-screen Virtual
      2. Gyroscopic
  7. Options
    1. Travelling Mode
    2. User Interface Theme